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Blender模型重新拓扑插件Quad Remesher
发布于 2019/10/15  |  发表在 [ 3D类 ]    浏览 ( 719 )      5
Quad Remesher原本是Maya和3dmax的模型自动四边形刷新(或自动重新拓扑)技术。现在该开发插件的人员重新创建了支持Blender的版本,能够处理硬表面以及有机物体,在不远的将来官方还将进行发布支持Houdini FX,Cinema4D的版本。

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What is Quad Remesher ?

Quad Remesher is an automatic quad remeshing (or auto retopology) technology.


Quad Remesher可作为插件用于:

– 3ds Max

– Maya

– Modo

– Blender

Quad Remesher will be available soon (ETA: october 2019) for

– Houdini (WIP…)

– Cinema4D (WIP…)


A quick way to see how it works : see Quick start tutorials.


NB:

The web site, the documentation, the tutorials are in « WIP » status. We still need to add more documentation and tutorial but there is enough material to use the plugin easily. That said, the plugin itself is stable ready to be used.

As many users requested the plugin to be available ASAP, we decided to release it right now and to finish the web, doc, tuto later…. 

You can download a TRIAL right now (Download TRIAL) or purchase it (Buy Quad Remesher).

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hby632sf2019/10/26 11:27

所以插件自己买?

R智2019/10/25 10:48

所以插件呢

sets2019/10/25 10:21

对啊 插件呢 这出的看的???

hailunzhiye32019/10/23 01:45

所以插件呢

chelsea12019/10/20 21:19

666