资源/RESOURCES
texturing xyz:Substance Source Skin Materials/Substance皮肤纹理材质
发布于 2019/03/05 发表者 [ wukuishou ] 关注 浏览 ( 10142 )  70  9  24  311

DEVELOPING SUBSTANCE SOURCE – HUMAN SKIN MATERIALS

包含32个男性和女性人物皮肤材质预设,sbsar格式,支持Substance

Skin for cheek chin nose and forhead both male and female


免责声明-软件仅供学习和试用,请于下载后24小时删除,商用请购买正版!

Human Skin Materials on Substance Source 03.png

DEVELOPING SUBSTANCE SOURCE – HUMAN SKIN MATERIALS

Allegorithmic on February 2 2017 | Substance Source

We are proud to share with all texture lovers a set of human skin textures now available on Substance Source, in collaboration with Texturing XYZ. Our selection includes 30 high-resolution skin material in RAW format with all the map derivations dedicated to digital human texturing.


Jeremy Celeste from Texturing XYZ kindly gave us an overview of how he started scanning high quality skin textures and the process of making them.


See the Human Skin Materials

Hi, Jeremy! Few of us know the talented person behind Texturing XYZ: can you tell us about yourself?


I started to work in the industry as a lighting TD and lookdev artist, lighting scenes and creating materials in VFX and commercials. So I have a more technical background and a strong interest in render engines. I also have a passion for photography like many lighting artists. I’ve hada particular interest for macrophotography since a young age.


Leo Ribeyrolles


Texturing XYZ is one of the most popular places to get awesome skin textures. How did you get your start?


I asked myself the question of how I could ally these two passions, photography and my background as lighting TD. Naturally, I felt the need to experiment with a technique called cross polarization, as well as the photometric technique. My ambition for TexturingXYZ was to offer to enthusiasts, freelancers and small studios textures that were only made in big-budget studios.


After working with cross polarization, I started experimenting with scans and surface displacement before finally producing results that met my expectations. This involved a lot of trial and error. Luckily I had the chance to work with lots of beta testers who helped me with their feedback. I developed a workflow which enables to separate the layers that today are known as secondary, tertiary and micro. This gives great flexibility during texture projection and use.


My main objective was also to provide high quality textures, in the sense that they could last in time and follow the evolutions of the industry. Providing 4K ready textures was key for me. I also chose to offer RAW format textures for the cross polarized scans, a native format which doesn’t compress the image like JPEG. This format directly comes out of the camera, so in terms of quality you can’t do better.


Leo Ribeyrolles


What is the process behind the creation of your assets? What are the benefits of using scans when it comes to human skin texturing?


I created from scratch a photometric multi-camera system, which enables image capture in the finest detail from almost all kinds of materials. On the other hand, I implemented a cross polarized photo studio capable of taking polarized and non polarized photos very quickly.


For scanning a person, age is my main criteria. The cross polarization technique then allows for suppression of specular reflections from a subject directly from the picture, without any post-processing.


The key for skin texture acquisition is the environment. Pictures must be taken without ambient, with a controlled lighting. For example, outside you would have a bluish ambient. That’s why I created my studios where I can truly control lighting and especially bounced lights.


More specifically for skins, there is a very important notion of the volume and strength of the light used. As human beings, we constantly move, we’re never immobile, and our heart beats, making our blood moves just beneath our skin. It’s thus crucial to take pictures at a very high speed in order to avoid motion blur.


What makes your textures unique?


The textures come at a very high resolution, which makes them very rich and detailed for people to use for creating photorealistic images.

Unique textures require specific workflow. In a pack, there are several types of textures: the secondary, tertiary and micro. The three layers allow separation of the frequencies. For example, the secondary removes the high frequencies of an image, while keeping the big volumes. The tertiary keeps the high frequencies. The micro is generated from the tertiary thanks to a program I developed, and that adds an additional layer of detail.


This flexible workflow allows you to gauge the strength and intensity of each layer independently. To this day, nobody offers these three textures.



Who is the typical audience for this type of asset?


A majority of feature films and commercials studios utilize my textures. Some game studios have also showed some interest, so I specifically created a specific micro skin face pack. These textures can be tiled and are immediately usable by small game studios who look for a high level of skin detail.


What kinds of projects are ideal for these textures? Why?


Mainly projects that involve photorealism and that are looking to save a lot of time. Sometimes, certain character artists in VFX spend days and even weeks working on skin textures, trying to recreate the smallest details like pores. This activity now usually drops to a single day for higher quality results. You only have to project the texture and watch the result once rendered.


Can you give us some tips for using Texturing XYZ textures?


The only really important thing is to retain a maximum of details from the original texture. If they are used in the wrong way, all the micro-details of the texture could be lost and therefore deteriorate the end result.


What is cross polarization?


Cross-polarization has long been used to reduce reflections and/or glare on various surfaces. Today, it’s a common technique used in the VFX and game industries where accuracy and high definition references are needed.


This technique is perfect for capturing the subsurface albedo component of a person and using it as a base texture map. Instead of using a traditional photography that contains both specular and albedo components, this one allows you to use data almost immediately, saving tons of cleaning time for texture and character artists.


Leo Ribeyrolles


What is a surface displacement map?


Surface displacement maps physically displace the mesh to which they are applied in order to create additional detail. This enables reproduction of relief directly on the 3D model, like skin pores, wrinkles, etc.


What is the future of 3D scanning?


For me the logical evolution would be material scans at an even higher resolution, in order to finally break what is called the uncanny valley, which is the barrier between what feels fake and real in 3D. The goal would be to not see any difference anymore between reality and CG. The massive arrival of 4K and 8K screen display will allow to greatly improve the quality of renders and thus of the offer of textures. Therefore, it’s important to think about the quality of textures that have to be made in order to keep up with these new screen resolutions.


Finally I would like to thank Allegorithmic for the long standing partnership and mutual support since a year. It has been a true relationship of trust and I’m very happy to work with you guys!


下载所需积分:0 登录后下载
 举报  收藏 (70)  喜欢 (9)
请输入举报原因: 举报

下载说明: 


1.花魁原创免费资源和免费教程如压缩包需要解压密码,请手动输入:www.hkcgart.com  。直接复制粘贴网址是会出错的,已下载过的资源请在【人中心】,【我的下载】里面查找。


2.本站兼容大部分游览器,谷歌,360,QQ游览器等,如果出现下载不了的问题检查的游览器兼容性或者联系本站管理员。QQ:2364468818 


3.本站资源共享在百度网盘,下载使用网盘的客户端,这样下载资源才更稳定。(百度网盘客户端下载
除花魁原创资源外,其他均为会员上传,管理审核通过后即可发布,因为第三方资源链接有效性管理员没办法跟踪和管理,如果遇见资源失效可以举报和补偿,谢谢理解。
早期会员共享资源部分会网盘失效,原因来自于第三方百度网盘,下载早期资源注意资源有效性。


4.如果下载资源没有积分,请在个人中心做下新人任务,或者坚持每日签到就可以获得积分了。


5:资源有效请不要胡乱申请补偿积分,以免被封号处理!谢谢合作!


6:VIP会员获取方式:会员登录后,连续登陆签到1个月可以获得1个月VIP会员资格.也可以通过【会员中心】-【我的钱包】-【冲钻石】 ,购买钻石后使用钻石购买VIP会员资格。

版权声明:本站原创CG视频教程归花魁小站版权所有,未经允许禁止转载和转发,本站有权利追究其法律责任及赔偿,谢谢。


免责说明:本站所有转载资源全部来源于本站会员,仅供下载学习与参考,请勿用于商业用途,下载学习试用后请于24小时内删除,如有条件请支持正版,谢谢。

本站保证站内提供的所有可下载资源(软件等等)都是按“原样”提供,本站未做过任何改动;但本网站不保证本站提供的下载资源的准确性、安全性和完整性;同时本网站也不承担用户因使用这些下载资源对自己和他人造成任何形式的损失或伤害。

根据二○○二年一月一日《计算机软件保护条例》规定:为了学习和研究软件内含的设计思想和原理,通过安装、显示、传输或者存储软件等方式使用软件的,可以不经软件著作权人许可,不向其支付报酬!鉴于此,也希望大家按此说明研究软件!谢 谢!


-QQ交流群-

(花魁官方1号群:226028165

花魁官方2号群:283259280 )

花魁官方3号群:117101712

商务对接群:472868013商务区(发包,接包)+招聘求职


-公众号--

1638626232418734.jpg

请输入打赏金额(最大100财富): 感谢您的鼓励! 点击打赏
请登录后留言
zhujian123456782021/04/27 10:07

怎么下载?????