Vizoo 3D is a pioneer in the field of 3D material data acquisition. We are a creative and ambitious team of people located in Munich, Germany, and together with international partners, we help fashion and automotive companies to create photorealistic content for design and marketing.
Our system consists of a material scanning device and a software part. The device takes multiple pictures of the fabric swatch in different lighting conditions using a high resolution camera. Consequently, the acquired data is processed using sophisticated algorithms which are able to extract the visual properties of the swatch and store them in so called texture maps. With the xTex software you can then easily make the textures seamless and prepare them for use in all common 3d applications. xTex integrates directly to 3D CAD programs like Browzwear V-Stitcher, Clo3d and Assyst Vidya as well as Autodesk Vred, Blender and Modo for automotive, design and visualization purposes.
Tired of Photoshop and Crazybump?
You can now profit from the unbeaten xTex workflow even if you do not own our scanner.
Use images from the internet, from a flatbed scanner or a digital camera and create seamless materials faster than ever before.
xTex creates all maps automatically
Select the textures to create and load your image into xTex. Et voilà!
Different texture maps in xTex
xTex currently supports these texture types: Color/Diffuse/Albedo, Specular, Normal, Roughness, Displacement, Alpha/Transparency.
Best in class tiling algorithms
Use our great tools to create seamless textures.
You have the choice between Stitching and Synthesis algorithms to achieve the best possible result for any use case.
Seamlessly tiled texture in xTex
You can choose between two types of special algorithms for automatic tiling – Stitching and Synthesis. Both create seamless textures and can be used intuitively, based on your input and the individual requirements of the material. With Synthesis you can even customize the output size and create large textures from small samples.
Adjustable normal maps
Finetune your normal maps and preview the effect directly in 3D!
Adjustment of a normal map in xTex
No more tedious manual selection of transparent parts. Define the transparent color and let xTex create an accurate Alpha map based on pixel color.
Transparency detection in xTex
Use a flat, solid-colored cardboard or paper below the the material to capture its transparent areas.
You have different color variations of one material? No need to scan them seperately – with xTex you can easily recolor your materials.
Material in different color variations
The recoloring tool automatically detects the colors in the image.
Internal 3D realtime viewport
Preview your textures and materials inside xTex. You can choose between different geometries and surroundings or even load your own.
3D preview of a material in xTex
The internal renderer is in realtime and OpenGL based. xTex comes with some base geometries (Sphere, Plane and Cloth) and environment textures but you can also load your own. Supported geometry format is Collada (.dae).
xTex textures are universal and suitable for basically every 3D software.
For many programs we have even built a direct connection to transfer material data with the push of a button.
Transferring a material from xTex to VRED
Direct connection is available for the following programs:
3DsMax, Maya, VRED (all Autodesk), Blender, Clo3D (by import), V-Stitcher (by import), Vidya (by import).
Connected with Photoshop
You will hardly ever need it – but xTex integrates well with Photoshop.
Transferring a material from xTex to Photoshop
xTex sends single textures or entire materials to Photoshop. After editing you can get the result back in xTex, with the push of a single button.
2.0 What’s new : Speed up material creation with xTex 2.0
xTex got a massive overhaul, resulting in more stability and tremendous speed improvements – making texture capturing up to 2 times faster*.
*compared to xTex version 180. Please make sure your hardware has at least 8GB RAM for the best performance.
Full U3M support
When using the PBR (physcially based rendering) mode for capturing textures, your material is now saved as the brand new U3M, the Unified 3D Material format (see more details on the U3M website and in this press release). Moreover, your U3M output is now correctly visualized in the 3D preview.
Scanner calibration was never easier. A new guide facilitates scanner calibration and makes the process more robust.
In a collaborative effort together with Allegorithmic, xTex can now export both a Substance Designer material (.sbs) and a Substance Designer archive (.sbsar).